Stephen Macris
Stephen Macris
Senior FX Artist / Tech Artist
Sydney, Australia

I am a Technical Artist that has experience in Game and Film
I've been working in the industry for almost 6 years on a multitude of projects and love continuing to upskill with new tech!

Feel free to send a message for a chat!

Resume PDF

Skills

3D ModelingDigital SculptingTexturingShadersPhysically Based RenderingCloth SimulationClothing DesignTechnical ArtistGeneralistCFX

Software proficiency

Maya
Maya
Fusion 360
Fusion 360
MoI3D
MoI3D
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
R3DS Wrap
R3DS Wrap
Knald
Knald
Houdini
Houdini
Photoshop
Photoshop
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Arnold
Arnold
Keyshot
Keyshot
Octane Render
Octane Render
Adobe Lightroom
Adobe Lightroom
Redshift
Redshift
Megascans
Megascans
Mixer
Mixer
EmberGen
EmberGen
Vicon Blade
Vicon Blade
Xgen
Xgen
RealityCapture
RealityCapture
Blender
Blender

Experience

  • Senior Realtime VFX Artist at Tuque Games / Wizards of the Coast
    Montreal, Canada
    March 2020 - Present

    - Established a Niagara pipeline with modular emitters, effect types and module scripts

    -Built diverse particle systems in Niagara for environments, characters, enemies and bosses

    -Simulated liquids, fire explosions, impacts and destruction into flipbooks, VATs and RBD destruction sims, then set up for use in game engine

    -Developed behavior driven FX for characters, enemies and bosses

    - Cooperated with Design and Art Directors to create FX for gameplay mechanics and functions

    - Stood as the main point of contact for debugging, optimizing, setup and assistance of Niagara systems

    -Communicated across departments to develop new and more performant FX Tools

  • Techanim Artist at Moving Picture Company (MPC)
    Montréal, Canada
    April 2019 - December 2019

    Setup of main character builds run throughout production including; skin jiggle, cloth and fur dynamics all with open parameters to adjust for selective instances

    Simulation of dynamics in shots and cleanup of sim files where required

    Training peers how to simulate with my builds

  • Unreal Tech-Artist / Cloth Artist at Plastic Wax
    Sydney, Australia
    June 2018 - April 2019

    Reponsibilities include:

    -Modelling, Texturing, Sculpting, Blueprints and Shader setup for Unreal Engine 4

    -Creating photogrammetry heads with Reality Capture and texture projection, then cleanup within Zbrush

    -Creation of cloth builds and garments and simulation of cloth for characters in trailers;

    Civilization VI: Gathering Storm, Mortal Kombat 11 Trailer, Call of Duty Black Ops 4 Cinematics,

    and Ghostwire Tokyo reveal trailer

  • 3D Freelance Artist at Evaro
    Sydney, Australia
    March 2018 - May 2018

    Contracted Artist responsible for 3D modelling, texturing and implementation within Unity for 'Finding Alice' VR Experience

    https://www.evaro.co/alice

  • Unreal Generalist / Tech-Artist at Plastic Wax
    Sydney, Australia
    November 2017 - February 2018

    Contracted to work on 3 NDA projects as a Unreal Generalist / Tech Artist Role

    I was responsible for a wide array of tasks, some days in the mocap studio linking live motion capture with Vicon Blade into Unreal

    Setting up VFX alembics from Houdini to play in sequencer

    Creating a Blueprint and material that would allow blendshapes to change normal maps and allow facial expression blending

    The creation of sequences, blueprints, cameras, shaders and modelling, sculpting and texturing of assets and scene setups

  • Freelance 3D Artist at ABC
    Sydney, Australia
    May 2017 - November 2017

    Modelling and texturing clothing, weapons and props for 1917 Battles of third Ypres. Passchendaele and Beersheba

    https://www.abc.net.au/ww1-anzac/passchendaele/battle-scenes/

  • Unreal Generalist at S1T2
    Sydney, Australia
    May 2016 - April 2017

    Outsourced VR projects for Ford and a Kinect project for Disney

    Responsible for creating and optimizing environments for use with HTC Vive and the Xbox Kinect

    Setting up levels, rigs, animation sequences shaders and cleaning up scan data

  • Assistant Teacher at AIE
    Sydney, Australia
    January 2016 - March 2016

    Assisted training students learning 3D basics like modelling, UVs, texturing, baking and implementing into Unity/Unreal Engine 4 or rendering with Arnold

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